PUBG Mobile latest Update 0.9.0 Lands October 25 With Night Mode And Halloween Theme

PlayerUnknown’s Battlegrounds(PUBG) Mobile latest Update 0.9.0 Lands October 25 With Night Mode And Halloween Theme

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PlayerUnknown’s Battlegrounds






PUBG Mobile Update 0.9.0 includes a modified laundry list, including night mode for the map of the engine, a new sequo-mode, some Halloween-themed additions, a 'movie' photo style, surgical enhancements, vehicles, mixing and performance, and New In-App Purchases That Includes Passive Mission Pages on Customized Outfits and a Newly Designed Rally PUBG Mobile 0.9.0 25 October Update an ongoing release date.

A document posted on the official Discord channel, PUBG Mobile Developer Tencent Games that engine map will now be "Optional mode and options in the classic mode". Night Vision Goggles, new buildings, covers, and more trees are also coming near Erangel.

After the players were killed with the new Spectator mode of PUBG Mobile, the opponents will be able to see. And besides Halloween, Spawn Island has been given a themed makeover, which includes pumpkin and candy, the enemies are afraid of Helmfire-KM, and a horrible face will appear after a grenade is closed. The main menu Halloween themes and background music will be updated as well.

Tencent Games PUBG Mobile Settings is also adding a 'movie' photo style, though it gives a detailed description of what it adds or shows. While telling the settings, players can now switch to a toggle which lets switch between quick scopes, adjust game brightness or customize buttons for specific operations.

App-App Purchase Features New customized outfits allow PUBG mobile users to select colors and logos before purchasing, while the redesigned Royal Pass Pass page will "make weekly missions and weekly mission awards more convenient".

Finally, performance improvements have been noted that "problems will be reduced" when players encounter remote players from other players, which some players believe PUBG has complained to the mobile update 0.8.0 that there might be a solution for render logs. 


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